// Selected Work

Things I've built.

A flagship client website, an advanced all-in-one platform, and a suite of commercial FiveM game-server systems — built across Lua, JavaScript, TypeScript and React.

// FiveM Game-Server Systems

Standalone resources.

Commercial FiveM scripts — also on my store.
screenshot → assets/adminmenu.png
PSY-AdminMenu
Admin Suitev1.0

PSY-AdminMenu

A comprehensive in-game admin suite with a three-tier permission system: player management (kick, warn, freeze, teleport, spectate), reports/ticketing, doorlock, economy and job controls, anti-cheat and analytics.

LuaNUIMySQL
screenshot → assets/fishing.png
PSY-Fishing
Game Systemv2.0

PSY-Fishing

An advanced fishing minigame with full progression: XP and levels, five rod tiers, twenty fish species, bait digging with upgradeable shovels, boat rentals and named zones. Auto-detects framework and inventory.

LuaNUIMulti-framework
screenshot → assets/queue.png
PSY-Queue
Queue Systemv2

PSY-Queue

A connection-queue and priority system for high-traffic servers: Discord role-based skip tiers, reserved staff slots, Tebex and whitelist support, AFK kicking, webhook logging, a live HTTP endpoint and a custom loadscreen.

LuaJavaScriptTebex
screenshot → assets/echo-hud.png
Echo HUD
UI / HUDlatest

Echo HUD

A modern heads-up display: circular vehicle speedometer with RPM/fuel/engine arcs, health and armour bars, an inventory hotbar, live compass, voice indicator and a custom minimap — plus a configurable greenzone system.

LuaNUIox_inventory